Chill (minor):

Slow all foes for 1-D10 turns.
Doses: 1

Effects:
-1 attack per melee turn. The first attack listed on each creature's information sheet will be the attack lost. If it has only one attack her turn, it will attack every other turn.

Defense: All effected creatures Defense will be lowered by 1.

Defensive rolls: All effected creatures Defensive Rolls will be reduced by 1.

Offense: All effected creatures Offense Rolls will be reduced by 1.
Ignore this ruling for creatures with a 0 Offense.

Offensive rolls: All creatures Offensive rolls to strike a foe will be reduced by 1.

Value: 20 Gold